                    ===============
                      CO_OVERMIND
                    ===============
                      ReadMe V1.4
-------------------------------------------------------
Version : final
Filename: co_overmind_fin.zip
Author	: Rendy.[CZech]
E-mail  : Rendy-man@seznam.cz
-------------------------------------------------------
Duration of work    : ~ 4 months of my life
Date of Compilation : 16.7.2004
-------------------------------------------------------
Changelog:

-Beta 1 [6.3.2004]:
 -First released version
-Beta 2 [8.3.2004]
 -Added third path to the hive
 -Added weldpoints
 -Fixed bug with mdl.files
 -Deleted some cyclers and infodecals
 -Small layout changes
 -Clipnodes tweaking
-Beta 3 [17.3.2004]
 -Solved sprite bug
 -Added weldpoint
 -Added ventilation system
 -Small layout changes
 -Clipnodes and leaves tweaks
 -Added custom signs
 -Added speaker
 -New ReadyRoom
 -Added custom music and ambience sounds
-Final  [16.7.2004]
 -Added more signs
 -Removed custom music
 -Small layout changes
 -Mirror textures misalighment
 -Solved elevator bug
 -Removed med-sci door
 -Usable door in crew sector are now different from
  others
-------------------------------------------------------
Required files:

co_overmind.wad                           [2481kB]
maps\co_overmind.bsp                      [7026kB]
maps\co_overmind.txt                      [   6kB]
maps\co_overmind.res                      [   2kB]
models\co_overmind\armory.mdl             [ 526kB]
models\co_overmind\pbchair.mdl            [  25kB]
sound\co_overmind\speaker1.wav            [  68kB]
sound\co_overmind\speaker2.wav            [  96kB]
sound\co_overmind\speaker3.wav            [  48kB]
sound\co_overmind\fluorescent.wav         [  43kB]
sprites\co_overmind\fire.spr              [  47kB]
sprites\co_overmind\rjet1.spr             [  21kB] 
sprites\co_overmind\moths.spr             [  12kB]
sprites\co_overmind\smokepuff.spr         [  11kB]
sprites\minimaps\co_overmind.spr          [ 321kB]
-------------------------------------------------------
Worldmodels credits:

-Members of kill2thrill.com for destroyed Armory model

-Creator of map ns_Europa_1 (2) for Chair model
-------------------------------------------------------
Textures credits:

-Chrome Angel
-Blueman
-NS team
-Valve
-------------------------------------------------------
Sounds credits:

-Valve
-NS team
-Gearbox
-------------------------------------------------------
Features:

-Earth theme, underground labolatory complex
-Very big map (for Combat)
-Signs will lead you thought
-Attemp to create atmospheric enviroment
-Shake and sound effect after hive dies
-To reach hive, marines must go deeper to the facillity 
 or weld the doors near MS
-Second Armory behind the weldpoint
-Complex ventilation system
-Plyers have to learn the layout of the map
-U can go everywhere throught ventilation system, but 
 U must know the way !
-Cut alien's quick way to MS with welder
-Announcer will inform U about main events in the game
-------------------------------------------------------
Known bugs:

+Higher world polygnos values in some areas (~800)
+Only 2 routes to the hive 
+High count of entities due the problem with hlvis and
 leaves
+Water in bottom of map isn't blocked by VIS correctly
+One face isn't rendered propertly 

+[solved]
-[not solved]

Runtime entities: 274 of 275
--------------------------------------------------------
Hardware, Software:

Editor   : Valve Hammer Editor 3.5(beta)
Compilers: HLCT 2.5.3, CUSTOM BUILD 1.7.p15 by XP-Cagey
Hardware : AthlonXP 2500, 512MB RAM

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            215/400        13760/25600    (53.8%)
planes          14674/32768     293480/655360   (44.8%)
vertexes        33644/65535     403728/786420   (51.3%)
nodes           15068/32767     361632/786408   (46.0%)
texinfos        10674/32767     426960/1310680  (32.6%)
faces           24248/65535     484960/1310700  (37.0%)
clipnodes       32510/32767     260080/262136   (99.2%)
leaves           8182/8192      229096/229376   (99.9%)
marksurfaces    33414/65535      66828/131070   (51.0%)
surfedges      111144/512000    444576/2048000  (21.7%)
edges           59866/256000    239464/1024000  (23.4%)
texdata          [variable]      13996/4194304  ( 0.3%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]      56300/524288   (10.7%)

Texture usage is at 3.95 mb (of 4.00 mb MAX) 

Compile Times:

CSG:      5m 11s
BSP:      2m 13s
VIS:     18m 44s
RAD:  1h 15m 04s
---------------------------------------------------------
Compile parameters:

CSG:-hullfile C:\nshulls.txt -cliptype precise
BSP:-chart
VIS:-full
RAD:-extra -sparse -chart -dscale 4 -gamma 1
---------------------------------------------------------
Wads in use:

-ns.wad
-ns2.wad
-ns_bast.wad
-ns_hera.wad
-halflife.wad
-ns_tanith.wad
-co_overmind.wad
---------------------------------------------------------
Thanks to:

-Drunken.Monkey for hint about rad paramaters
-XP-Cagey for his complilers
-Flayara for Natural Selection
-Valve for Half-Life
-Members of Natural-Selection formus for their ability give 
 me new strenght for mapping
-Members of Natural-Selection formus because they learn me 
 how to make maps for Half-Life
-All who like this map
-All who don't like this map and help me to improve it
-All who made tutorials wich I read
-Confused! beacause he added this map in his mappack, thanks !



17.7.2004 0:33 
Chomutov, Czech Republic

(c)Rudolf "Rendy" Klenovsky